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Project C.L.A.R.A

Genre: Hack & Slash, Rhythm & Third Person.
Engine: Unreal Engine 4.

Role: Narrative & UI Designer.

Duration: Sept 2021 - May 2022

My main responsibilities for this project:

- Admin

- Narrative

- Tutorial Design

- UI & UX

- Playtesting

'Fight against hordes of Neon enemies in this Rhythm based Hack & Slash Combat experience.'

 

This project was created as part of a third year university project at the University of South Wales. Throughout this project I have collaborated with other students in different areas of expertise,  those areas being Sound Designers, Game Artists & Animators. 

The brief was open-ended and we had to pitch two ideas to our Lecturers, then they decided which was more feasible to develop within the allocated timeframe.

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GAME PREMISE

The world is overrun by ‘Neonified’ creatures called Neonics. The only safe place left is the City of Centralta, a city known for its vibrant Neon colours and love of music. However, even the City of Centralta can’t escape the threat of the Neonics forever.

Now as the threat of annihilation draws near, only one person can stop them: Clara Nett. ​An elite agent of the Centralta Defence Force, she is one of their most fine-tuned agents and is the only member of the CLARAfied squad that deals directly with combatting the Neonics.

She fights to protect Centralta from danger, her agility and strength far surpasses that of normal humans – allowing her to compete head-to-head against the Neonics with ease. Though even Clara Nett has a limit, as the Neonics advance in power and numbers Clara Nett will need to think on her feet or risk being the cause of Centralta’s defeat.

GAME DESIGN DOC

For this project, I produced a Game Design Document which outlined the Game idea as well as planned features. This was written & updated from September until January. It covered the following sections:

  • Section I - Game Overview

  • Section II - Gameplay and Mechanics

  • Section III - Enemy Mechanics

  • Section IV - Levels

  • Section V - Audio & Soundtracks

  • Section VI - Character & Enemy Design

  • Section VII - Narrative 

  • Section VIII - UI

STORYBOARDING

I planned out intro/outro cutscenes for each planned level in this project, the intent of these cutscenes was to let the player learn more about Clara Nett and her abilities.

There are 13 Storyboards in total, ranging from level intro/outros, loading zones and animation references.

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